American Kenpo Forum
Perceptum bellatorius professio.

SGM Parker Unreleased Freestyle - Part III

FEINTING COMBINATIONS help to create:

     1.  DISTRACTION - Intentional move or moves used in freestyle or
         combat to divert the attention and disrupt the concentration of
         an opponent. Such moves can create openings that can allow you
         favorable access to vital targets.  

         a.  Extraneous stimuli (wave of the hand, stomp of the foot,
             shout, etc.) can produce sensory irradiations”• sufficient to
             reduce coordination. These actions work at the reflex level
             of human behavior.

     2.  MENTAL DISTRACTION - Use of deliberate methods to force an
         opponent to place his concern and efforts elsewhere so that the
         real target objective is defenseless.

         a.  Application of pressure, FEINTING, distorted facial
             expressions, and yelling are forms of mental distraction.

         b.  DISTURB - Use of strategic movements to disrupt and upset an
             opponent's thoughts, balance, posture, or action.
 
     DISTRACTIONS create:

     1.  REACTION - Response stemming from a stimulus or strike.
 
     2.  REACTIONARY ANTICIPATION - The contemplation of your action on an
         opponent, whereby causing a certain reaction on his part that
         will assist and increase the effectiveness of your follow-up
         action. This initial action not only improves angle of alignment,
         but assists you in borrowing your opponent's force as well.
         Remember, "Action causes reaction that feeds your next action."

     3.  REACTIONARY POSTURES AND POSITIONS - Postures and positions that
         result from feints or being struck. Positions that often occur in
         response to a threat or pain.

     DISTRACTIONS can be the cause of a:

     1.  REACTIONARY SET UP - The ability to plan your action to cause
         your opponent to respond with a predictable reaction. Creating
         predictable reactions makes it easier to determine your next
         strike or defense. Having an opponent respond to the designs of
         your action helps to increase your opponent's vulnerability.

         REACTIONARY SET UPS can cause the following to occur:

         a.  MOMENTARY CONDITIONING - The ability to condition an opponent
             to expect one thing, then surprising him by unexpectedly
             switching your strategy. Changes in your actions then allow
             easy access to other vulnerable targets as a result of his
             conditioned reaction.

         b.  DEFENSIVE PERSUASION - Refers to the forcing of an opponent
             to defend a particular area, in order to effectively create
             an opening elsewhere.

             (1)  A feint may be used to lure your opponent's defensive
                  response (mental or physical) into a particular Zone of
                  Defense. This should open up an Angle of Entry into
                  another zone that you can attack with a real, but
                  evasive strike.

         c.  CONTROLLED RESPONSE - The regulation of one's actions so that
             he does not react prematurely, unnecessarily, or foolishly.
             This is especially true if an opponent should employ
             
DECEPTIVE ACTION.
          
         d.  DRAW-IN - Combat strategy to lure an opponent within range so
             that contact penetration can be effectively applied.


Posted Jun 13 2007, 10:08 AM by kenpoist
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